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TOPIC: All or Nothing

All or Nothing 2 years 5 months ago #113

  • HolyMoly
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Players initially start with no ammo. When a player gets their first kill, they unlock Scavenger and can then pick up ammo. Players are reset with no ammo after they are killed. The game ends when a player reaches enough kills or the time limit is reached.

Openwarfare Mod


This is a final version. Any issues please post in this thread.
Last Edit: 2 years 5 months ago by {OSG}Brodie.
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All or Nothing 2 years 1 week ago #737

  • {cool.G} ingre
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HolyMoly wrote:
Players initially start with no ammo. When a player gets their first kill, they unlock Scavenger and can then pick up ammo. Players are reset with no ammo after they are killed. The game ends when a player reaches enough kills or the time limit is reached.

Openwarfare Mod


This is a final version. Any issues please post in this thread.
hi holymoly
nice work
this gt style arma3 wasteland
i want to try
brodir mate
dont work in download
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All or Nothing 1 year 7 months ago #1135

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hello
holymoly aand comminuty

holyM mate can you create gametype gungame base TDM
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All or Nothing 1 year 7 months ago #1147

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Hi Ingre,

how shall it work or better what is the goal of that gametype? :)
Shall the game be over when all players of one team got the final weapon rank?

On what base shall the game end ?

GunGame type is for all players to show how they handle different guns and how successful the use them.
The game is over when you made the final kill with final gun. I don't know with the current setting how usefull it would be to have it as a teambased gametype.

cheers,
PainKiller_k4f
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All or Nothing 1 year 7 months ago #1148

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hello mate
thx for this answear
really is good idea
so holymoly possible create gametype gungame style in tdm
and but time limit
so if player play begin pistol and every 2 kill win weapon and last weapo he continue with last weapon
but if client ded 2 time lost weapon go back

thanks pankiller
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All or Nothing 1 year 7 months ago #1151

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holymoly is off?
he dont visit here?
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